You can do this on line 21 by replacing “”Tex.png”” with the full name of your texture. Alternatively, you can save this texture as any name and any file type, but this requires going into the code of DropShadow.fx and changing the directory. Then, I’m going to save over Tex.png in my DropShadow folder and make sure it overwrites the original texture. To make this a reality, I’m going to draw a line down the centre of the texture, and fill in the left side blue and the right side pink. Now, I want Luka to have a light blue shadow and Miku to have a light pink one. Make sure your canvas size is equal your screen size in MMD. In this image, there is a fairly big gap between both models, and I’m going to render at 2000×1000. You will also need to finalise the screen size, as this data should carry over in the canvas size of the texture, to make things as easy as possible. Load up your project and finalise the poses. Placement is very important when using this method, as moving the models later may mean editing the effect again. Now, you’ll need to work out exactly where your models are going to be on the MMD screen, and how they are going to be posed. And so, the only way to have different coloured DropShadows at the same times is to editing the texture file. _pastelPink works just fine, but because _pastelBlue isn’t at the top spot in the drawing order, it covers the models. For example, this is what happens when I try to load DropShadow_pastelPink and DropShadow_pastelBlue at the same time… However, if you add two DropShadows, you can’t have both of them drawn at the top, so one will always render incorrectly in front of the model. In order for DropShadow to run behind the model as it is designed, it has to be above the model in the drawing order. So, why do we even need to manipulate DropShadow in the first place? Why can’t it do two colours already? The problem lies in the drawing order. This step is crucial to understanding how to manipulate DropShadow for dual colours. When the model moves left and right, it covers (and therefore, shows) different parts of the texture. Think of it this way- if your body is casting a shadow on a large painting, as you move your body around, your shadow will cover different parts of the wall. Instead, when the shadow moves around the screen, it moves across the texture file. Unlike many MMD effects, the DropShadow texture does not follow the model’s movement. To make DropShadow in dual colours, the Tex.png file is the most important file. png is the texture file which the effect renders to create a visual image. DropShadow.x is the file that loads into MMD, reads the. DropShadow.fx is the effect code where all the effect information is stored. DropShadow requires 3 files to function: DropShadow.fx, DropShadow.x and Tex.png. It just requires a little… illusion… DropShadow_dual Creates Two DropShadow Effects at Once!įirstly, we have to understand how DropShadow works in order to understand how to manipulate it for our personal projects. After more thinking I realised that, if the conditions were right, it IS possible to get more than one DropShadow effect to load at a time. However, earlier last month the issue was brought to my attention again by fellow effect-editor, Luna M., in the MikuMikuEffect Discord Server. Unfortunately, I rely on photoshop to present my effects as it’s impossible to show them all working properly at the same time. I’ve asked myself this question many times before, especially when making the promotion image for my own DropShadow mods. I, personally, have modded this effect no less than 6 times now! However, one question comes up again and again amongst MMDers: why can you only load one DropShadow effect at a time? Is it possible to get more than one DropShadow effect to work properly? Its simple premise is easily manipulated to suit the artist’s needs, so much so that it is still i n wide circulation 5 years later. Why can I only load one DropShadow effect at the same time? How does the accessory draw order work? DropShadow_dual creates two effects… why does it need a modification?ĭropShadow, produced by BeammanP in 2015, is one of the most popular effects every produced for MMD.
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